Greetings, Dilgar Warriors
You have laid a trap for the Earth Alliance. In the dead system of Alhena, an A0 star some 85 lightyears from Earth itself, you set up a broadcast beacon simulating a planet under attack by your forces (that the broadcast beacon is in actuality a recording from an earlier invasion your forces participated in makes it all that much more authentic appearing). The beacon was purposefully transmitted so that the Earth Force would pick up on it. You hoped they'd take the bait and send in their standard small force that you could pounce on and devour with your substantially larger group. They did. Unfortunately for you, they sent in a stronger force than you anticipated. No matter! Your job, your will, is to destroy the interfering Earthers.
I want you to pick your teeth with their BONES!!
Kill them. Kill them all!
Warmaster Jha'Dur
Dilgar War Command
Ships: Commander: Email:
Dilgar Heavy Cruiser Avanthar Karl Whittenburg whitten@stsci.edu
Dilgar Heavy Cruiser Timajak Steve Kerr
stephen_kerr@regate.dpie.gov.au
Dilgar Light Cruiser Hru'Nay Mark Siefert cthulhu@csd.uwm.edu
Dilgar Destroyer Nalljal Ludo Toen Ludo.Toen@ping.be
Dilgar Destroyer Huruqol Nick Caldwell
CNCALD@ccmail.monsanto.com
Dilgar Destroyer N'Gaza Roger Allen LIB_RSA@centum.utulsa.edu
Dilgar Frigate Jak'Galu Ludo Toen Ludo.Toen@ping.be
Dilgar Frigate Jak'Tima Nick Caldwell
CNCALD@ccmail.monsanto.com
Dilgar Frigate Jak'Alla Roger Allen LIB_RSA@centum.utulsa.edu
Dilgar Snipe Lara Ludo Toen Ludo.Toen@ping.be
Dilgar Snipe Galu Nick Caldwell
CNCALD@ccmail.monsanto.com
Dilgar Snipe Yelu Roger Allen LIB_RSA@centum.utulsa.edu
Your forces are out-gunned by the EA squadron, but the Dilgar reseach labs have recently developed the PDAF and ADAF systems, designed to replace the D-battery. It can also be used in 'intercept mode', when used in pairs. Your heavy cruisers have two PDAF each. One frigate, as an experiment, may be partially-refitted, the Bo-battery to be dropped for an ADAF. Also one frigate may replace the Bo-battery with 2xPDAF and 1xD-battery. The changes may be made (if at all) with the cooperation of the captains involved, and only to one frigate each (consult amongst yourselves and get back to me by this weekend if any change are to be made; otherwise you get what I gave you, no changes).
In addition to this, your three cruisers are the best the Dilgar fleet has to offer at this time, complete with the latest weapons systems upgrades (Bo- and Co-batteries replaced with B- and C-batteries, for example).
May it be enough.
Other: I would suggest, as with previous scenarios, that you decide upon someone who is to be your group leader/Battle Leader. This is in case I don't get orders from someone for some reason, the Battle Leader can issue default orders for the ship(s) in question. Note: if I get *no* orders for a ship or ships, the default orders will then be to continue with the previous turn orders. It is in your best interest to get me orders, or make sure the Battle Leader can get orders in for you if you find you can't get any in for a given turn. I would like to try and keep as close to the due dates for orders as possible. I'm ALWAYS willing to take in early orders. ;-) (hint, hint) If you find meeting a given orders due date would not be tenable for some reason, please let me know; I'm willing to work around things if possible.
If you have other uses for your Battle Leader than default orders, use 'em!! Tactical coordination is up to y'all.
Battle Leader: it should be your responsibility to make sure your comrades in arms get their orders in. ;-)
Orders: Keep 'em simple, especially for movement (since all movement *is* preplotted). Fire orders can be given in contingency levels. IE, you can designate a potential target or set of targets, and have backup targets in case the primary one(s) isn't in arc of your weapon(s). Your targets for fire orders can be specific or general (ie, any enemy frigate, or closest enemy ship, or closest enemy ship larger than a destroyer, etc). Fighters get free movement if you desire; otherwise plotted is fine (by 'free movement' you can designate fighters to go after cruiser X, for example, and they will do their best, within the rules constraints, to achieve this). Fighters, otherwise, need to be given a heading which they will move, and a facing which they will be facing when they finish movement. Also, I need a speed for the fighters.
Above all make sure I can understand your orders! Not that I'm infallible, but making sure the orders are understandable will help both you and me make sure I execute them properly.
I will keep 2 turns worth of orders in my online archives in case there are any questions or discrepencies. They will not be linked to the webpages.
Last: you guys might want to make up a mail list of your teammembers for ease of communicating between each other. I ask to be included in on the list and communications, mostly just so I can see how you guys are thinking (and find out if you discover any discrepencies in the scenario or a set of tactics that I hadn't thought of that might unbalance the scenario), and in case there are any actions that are questionable in the rules I can head definition off without causing a delay in the game.
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Your Ships:
-----------
Ship Name: AVANTHAR
Ship Class: Dilgar Heavy Cruiser
Commanded by: Karl Whittenburg whitten@stsci.edu
Location: 70.0,85.0
Velocity: 10
Heading: 8
Movement Plot: N/A
Mass: 30
Thrust Rating: 2
Jump Engines: Yes
Damage Points: 15
Internal Configuration/Status:
B-battery (3-arc) -
B-battery (F/P) -
B-battery (F/S) -
C-battery (3-arc) -
PDAF -
PDAF -
Fire Control
Fire Control
Hanger Bay
Jump Engine
Thrust Engine
Fighter Squadron A: 'Nova Cats' (spd=8)
Ftr 1:
Ftr 2:
Ftr 3:
Ftr 4:
Ftr 5:
Ftr 6:
Damage Points Sustained:
Ship Name: TIMAJAK
Ship Class: Dilgar Heavy Cruiser
Commanded by: Steve Kerr stephen_kerr@regate.dpie.gov.au
Location: 79.0,50.0
Velocity: 10
Heading: 9
Movement Plot: N/A
Mass: 30
Thrust Rating: 2
Jump Engines: Yes
Damage Points: 15
Internal Configuration/Status:
B-battery (3-arc) -
B-battery (F/P) -
B-battery (F/S) -
C-battery (3-arc) -
PDAF -
PDAF -
Fire Control
Fire Control
Hanger Bay
Jump Engine
Thrust Engine
Fighter Squadron B: 'Blood Angels' (spd=8)
Ftr 1:
Ftr 2:
Ftr 3:
Ftr 4:
Ftr 5:
Ftr 6:
Damage Points Sustained:
Ship Name: HRU'NAY
Ship Class: Dilgar Light Cruiser
Commanded by: Mark Siefert cthulhu@csd.uwm.edu
Location: 65.0,85.0
Velocity: 10
Heading: 8
Movement Plot: N/A
Mass: 22
Thrust Rating: 4
Jump Engines: Yes
Damage Points: 11
Internal Configuration/Status:
B-battery (3-arc) -
B-battery (3-arc) -
B-battery (F/P) -
B-battery (F/S) -
C-battery (3-arc) -
C-battery (3-arc) -
C-battery (3-arc) -
Fire Control
Fire Control
Jump Engine
Thrust Engine
Damage Points Sustained:
Ship Name: NALLJAL
Ship Class: Dilgar Destroyer
Commanded by: Ludo Toen Ludo.Toen@ping.be
Location: 76.0,49.0
Velocity: 10
Heading: 9
Movement Plot: N/A
Mass: 16
Thrust Rating: 4
Jump Engines: No
Damage Points: 8
Internal Configuration/Status:
Bo-battery (F/P) -
Bo-battery (F/S) -
D-battery (3-arc) -
Missile 1 -
Missile 2 -
Fire Control
Fire Control
Thrust Engine
Damage Points Sustained:
Ship Name: HURUQOL
Ship Class: Dilgar Destroyer
Commanded by: Nick Caldwell CNCALD@ccmail.monsanto.com
Location: 75.0,50.0
Velocity: 10
Heading: 9
Movement Plot: N/A
Mass: 16
Thrust Rating: 4
Jump Engines: No
Damage Points: 8
Internal Configuration/Status:
Bo-battery (F/P) -
Bo-battery (F/S) -
D-battery (3-arc) -
Missile 1 -
Missile 2 -
Fire Control
Fire Control
Thrust Engine
Damage Points Sustained:
Ship Name: N'GAZA
Ship Class: Dilgar Destroyer
Commanded by: Roger Allen LIB_RSA@centum.utulsa.edu
Location: 76.0,51.0
Velocity: 10
Heading: 9
Movement Plot: N/A
Mass: 16
Thrust Rating: 4
Jump Engines: No
Damage Points: 8
Internal Configuration/Status:
Bo-battery (F/P) -
Bo-battery (F/S) -
D-battery (3-arc) -
Missile 1 -
Missile 2 -
Fire Control
Fire Control
Thrust Engine
Damage Points Sustained:
Ship Name: JAK'GALU
Ship Class: Dilgar Frigate
Commanded by: Ludo Toen Ludo.Toen@ping.be
Location: 63.0,85.0
Velocity: 10
Heading: 8
Movement Plot: N/A
Mass: 10
Thrust Rating: 6
Jump Engines: No
Damage Points: 5
Internal Configuration/Status:
Bo-battery (3-arc) - [optional ADAF or 1xD-battery 2xPDAF]
D-battery (3-arc) -
D-battery (3-arc) -
Missile 1 -
Sub-munitions Pack (P) -
Sub-munitions Pack (S) -
Fire Control
Thrust Engine
Damage Points Sustained:
Ship Name: JAK'TIMA
Ship Class: Dilgar Frigate
Commanded by: Nick Caldwell CNCALD@ccmail.monsanto.com
Location: 63.0,83.0
Velocity: 10
Heading: 8
Movement Plot: N/A
Mass: 10
Thrust Rating: 6
Jump Engines: No
Damage Points: 5
Internal Configuration/Status:
Bo-battery (3-arc) - [optional ADAF or 1xD-battery 2xPDAF]
D-battery (3-arc) -
D-battery (3-arc) -
Missile 1 -
Sub-munitions Pack (P) -
Sub-munitions Pack (S) -
Fire Control
Thrust Engine
Damage Points Sustained:
Ship Name: JAK'ALLA
Ship Class: Dilgar Frigate
Commanded by: Roger Allen LIB_RSA@centum.utulsa.edu
Location: 65.0,83.0
Velocity: 10
Heading: 8
Movement Plot: N/A
Mass: 10
Thrust Rating: 6
Jump Engines: No
Damage Points: 5
Internal Configuration/Status:
Bo-battery (3-arc) - [optional ADAF or 1xD-battery 2xPDAF]
D-battery (3-arc) -
D-battery (3-arc) -
Missile 1 -
Sub-munitions Pack (P) -
Sub-munitions Pack (S) -
Fire Control
Thrust Engine
Damage Points Sustained:
Ship Name: LARA
Ship Class: Dilgar Snipe
Commanded by: Ludo Toen Ludo.Toen@ping.be
Location: 67.0,83.0
Velocity: 12
Heading: 8
Movement Plot: N/A
Mass: 4
Thrust Rating: 6
Jump Engines: No
Damage Points: 2
Internal Configuration/Status:
D-battery (3-arc) -
Missile 1 -
Missile 2 -
Fire Control
Thrust Engine
Damage Points Sustained:
Ship Name: GALU
Ship Class: Dilgar Snipe
Commanded by: Nick Caldwell CNCALD@ccmail.monsanto.com
Location: 67.0,81.0
Velocity: 12
Heading: 8
Movement Plot: N/A
Mass: 4
Thrust Rating: 6
Jump Engines: No
Damage Points: 4
Internal Configuration/Status:
D-battery (3-arc) -
Missile 1 -
Missile 2 -
Fire Control
Thrust Engine
Damage Points Sustained:
Ship Name: YELU
Ship Class: Dilgar Snipe
Commanded by: Roger Allen LIB_RSA@centum.utulsa.edu
Location: 69.0,81.0
Velocity: 12
Heading: 8
Movement Plot: N/A
Mass: 4
Thrust Rating: 6
Jump Engines: No
Damage Points: 2
Internal Configuration/Status:
D-battery (3-arc) -
Missile 1 -
Missile 2 -
Fire Control
Thrust Engine
Damage Points Sustained: